
The Spirit of the Machine (ENG)
Before starting this project, Beeple did not have any experience with a linear workflow. This was the first time that Beeple rendered an animation with single images in 4k resolution, which he then imported into After Effects to create the animation. Here, he created a camera movement to make the animation look unsettled – like it would look if a hand-held camera had been used. He was very accurate in the creation of the glass material and used Subsurface Scattering and volumetric fog in the Refraction channel.
When the animation was rendered using V-Ray, Beeple decided to use a very simple setup. “No lights, no GI, no sky, no Ambient Occlusion, not even the omission of depth of field resulted in acceptable render times,” remembers Beeple. “The whole glass look was actually a mistake – I wanted an entirely different look. But when I saw the entire machine in the glass look it went ‘bang’ in my mind and the entire concept was changed,” laughs Beeple. “During production, I sometimes doubted that I could finish the project. The huge scene with the innumerable number of assets and thousands of keyframes in the Timeline! But once again, CINEMA 4D lived up to its reputation. The clear interface, which offers quick feedback regardless of the number of objects, let me locate items I wanted to work on anywhere in that mountain of elements in the scene so I could fine-tune and accentuate them exactly the way I wanted to!”
Mike Winkelmann’s website: beeple-crap.com




